As a reflection, i think our group did really well. We kind of pushed each other's buttons a bit but i think that's expected with many people that work together under pressure.
I think savi and dexter could have tried better to show up or atleast contact us. in the end, ben had to tell dexter not to show up for the run through cos there was no point since he didn't know what to do, really.
but, oh well.
It all worked out in the end and the lecturers seemed to enjoy the game =)
Shams Al-AUT
Tuesday, 25 October 2011
Friday, 21 October 2011
Wednesday, 19 October 2011
Run Through
O.m.g.
The run through was nerve-wrecking!! I chose the WRONG day to wear a big bright red jacket!! I was meant to be taking photos of the player's moves and sending it to their phones to make them feel watched but I was running all over the place. We didn't really think through communication cos I didn't know where they were going exactly when so I was trying to run after the players and run away from them at the same time.
Also, we didn't end up sending the photos to the players on time cos it took well over 3 minutes to even receive a photo through the phones.
All in all, the players said it was fun. I just think we could have practiced more.
The run through was nerve-wrecking!! I chose the WRONG day to wear a big bright red jacket!! I was meant to be taking photos of the player's moves and sending it to their phones to make them feel watched but I was running all over the place. We didn't really think through communication cos I didn't know where they were going exactly when so I was trying to run after the players and run away from them at the same time.
Also, we didn't end up sending the photos to the players on time cos it took well over 3 minutes to even receive a photo through the phones.
All in all, the players said it was fun. I just think we could have practiced more.
Tuesday, 18 October 2011
Ok after MANY frustrations with the storyline, we have decided the main theme of the storyline is conspiracy.
The players will feel as though they are being watched constantly, by having someone sending the players photos of their last move. I will be that someone.
We have also decided to make the Uruwera incident the main plot in the storyline, but twist the facts and give it a bit of a different ending. I am SO HAPPY that we finally figured this out!!!!!!!
It was extra hard because I feel like Savi and Dexter barely even showed up for this whole assignment, which put extra pressure on us 4 because we should have had 6 people, instead we had 5.
Tomorrow is the run-through...NERVOUS
The players will feel as though they are being watched constantly, by having someone sending the players photos of their last move. I will be that someone.
We have also decided to make the Uruwera incident the main plot in the storyline, but twist the facts and give it a bit of a different ending. I am SO HAPPY that we finally figured this out!!!!!!!
It was extra hard because I feel like Savi and Dexter barely even showed up for this whole assignment, which put extra pressure on us 4 because we should have had 6 people, instead we had 5.
Tomorrow is the run-through...NERVOUS
Friday, 14 October 2011
MOVE MOVE MOVE
I feel like our group is a bit behind on coming up with a main storyline because we have come up with SO many ideas but keep disagreeing. At this point, I thought we were going to be doing something involving mystery and being watched but now it's getting complicated.
Because different group members show up on different days, I kind of feel like I'm a part of 2 different groups and each group has a different idea to the other...
Because different group members show up on different days, I kind of feel like I'm a part of 2 different groups and each group has a different idea to the other...
Wednesday, 12 October 2011
We have decided to make mystery and being watched a main part of our game.
Ok so far we are looking into making the players feel as though they are being watched every where they go, sort of like Orson Welle's book '1984', where everyone is being watched by Big Brother 24/7.
That would keep the players on high alert about each action and move they make.
But we can't figure out exactly what we want the target to be =S
Ok so far we are looking into making the players feel as though they are being watched every where they go, sort of like Orson Welle's book '1984', where everyone is being watched by Big Brother 24/7.
That would keep the players on high alert about each action and move they make.
But we can't figure out exactly what we want the target to be =S
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